Dzisiaj zaczniemy od animacji, która powstała w około 2016 roku – potem właśnie ta animacja zainspirowała twórców do stworzenia Kai.
This was a champ design that was floating around in 2016 which then went on to inspire Kai’sa. Only ever managed to do a single run test animation on it. #LeagueOfLegends #animation #kaisa #gamedev #runcycle pic.twitter.com/p8ODnFs8VO
— Rornation (@RoryAlderton) 23 sierpnia 2018
Kolejny ciekawy pomysł: co jakby Herald miał… POŻERAĆ wieże?
Crazy idea we had for the Rift Herald to ‘eat’ towers.. yes EAT towers instead of hitting them during development #animation #leagueoflegends #riftherald #gamedev pic.twitter.com/rKtzHjXsp5
— Rornation (@RoryAlderton) 22 sierpnia 2018
Nieużyte AA Barda, które nie przeszły przez problemy z wyższymi wartościami AS.
Found some unused Bard attacks. I remember this idea failed because as the attack animation speed increased the instrument rotating got really fast/busy looking buggy. #bard #animation #LeagueOfLegends #gamedev pic.twitter.com/F3KqTBsasZ
— Rornation (@RoryAlderton) 22 sierpnia 2018
Yonag – tak na początku miała na imię Skaarl. Był zbyt podobny do Koga.
Meet Yonag. Yonag is what we called Skaarl (and Kled) in super early development, This was also the very first animation test/design of the creature. Felt way too similar to Kog’maw. #animation #LeagueOfLegends #skaarl #kled #gamedev pic.twitter.com/NLD5oVlx7j
— Rornation (@RoryAlderton) 19 sierpnia 2018
Zoe i zabawy z jej ultem.
oh you mean these?! the original craziness for the Zoe ult ? pic.twitter.com/tBQjSZUhEk
— Rornation (@RoryAlderton) 16 sierpnia 2018
Wczesna animacja homeguarda Zoe, która została zastąpiona lataniem – wiecie, coś bardziej magicznego etc.
This was a crazy run idea we had for Zoe’s homeguard run. She would use her hair as a giant wheel. Changed it last minute to flying as it has more of a magical, less restricting feel. #zoe #LeagueOfLegends #animation #gamedev pic.twitter.com/huvc8DhUVO
— Rornation (@RoryAlderton) 16 sierpnia 2018
Jeden z starszych pomysłów na W Kayna:
Old idea for one of Kayn’s attacks. Think it was the W. Was trying to think of new ways he could use the scythe to do crazy/cool stuff. #kayn #animation #LeagueOfLegends #gamedev pic.twitter.com/f7EpTIdnnv
— Rornation (@RoryAlderton) 12 sierpnia 2018
Różne iteracje biegów Kindred:
Here’s a quick RUN-down ? of the Kindred runs we went through. Worth the iterations though, felt we really landed on that springy, lamb-like run in the end.#kindred #animation #LeagueOfLegends #gamedev #runcycle pic.twitter.com/nWpYPr0bVo
— Rornation (@RoryAlderton) 9 sierpnia 2018